BizWorld and CT Influence Games have announced a unique, Double ICO for the promotion of a collaboration among three companies aimed to develop entertainment and educational game solutions. Commolior-T LP, a company that develops games for smart audience and businesses is collaborating with two-game developers, BizWorld CCG LP and Social & Political Games LP, in an effort to yield a new range of educational games both for businesses and casual users. Double ICO, resulting out of this collaboration, will enable investors to buy two different tokens made over Waves platform. Many investors have already taken part in the pre-ICO, started on August 1, 2017.
What does Double ICO intend to bring?
The Double ICO will offer two tokens; SmartGames, a token for dividend based investment across various existing and upcoming online games for smart gamers, and CorpEdu, a token for liquidity investment in B2B educational digital games platform that is based on an existing profitable project.
The Double ICO enables participating businesses to divide the massive intellectual games segment for smart people, under two different categories; first is individual end customers, and another is the B2B sector.
These games, within a corporate setting, can act like quality education tools with their own ecosystem. The businesses already own some of the most popular games such as Business Games Club, Persona Quest, and BizWorld Guru etc. CT Influence Games also owns Simulate.Company project, developed along the lines of Business Games Club, offering B2B educational services.
Alexander Tolkach, the CEO of CT Influence Games states that the company has been watching growing video game market for adults, which is neglected by most developers focusing more on other target groups like teenagers. Similar is the case of educational elements of games for corporate usage. The company intends to push both of these decent markets.
Commolior-T LP (brand owner of CT Influence Games), BizWorld CCG LP and Social & Political Games LP, have already gained a great share in games through B2B and B2C games markets’ experience. The collaboration will lead to a revolutionary gaming ecosystem, as the partners are raising funds to launch the crowdsale, aimed towards issuing 75,000 coins of each type, at a great discount of 50%.
Lidiya Sobolenko, the CMO of BizWorld states that they believe that there is a massive market for such games and a need to develop new publishing expertise in order to take benefit of it. The companies find a lot of applications suitable for this project not just for entertainment but also for training and evaluation for corporates.
To know more about the Double ICO, please visit http://edutainment.tech/