LightCycle, the first 3D metaverse platform based on Caduceus Metaverse Protocol, will soon begin closed beta testing.

LightCycle, a 3D metaverse platform based on the Caduceus blockchain, is about to release V1.0 for closed testing. LightCycle is a 3D metaverse platform designed to offer consumers a new, expansive, and immersive 3D gaming experience, allowing them to interact with their beloved brands online. Users of LightCycle have an autonomous identity system and virtual image, allowing them to interact with anyone, discuss culture, and decorate their virtual image at any time. In addition, LightCycle provides land and content management systems, enabling brands to acquire land and diverse digital assets, build diverse venue models, and construct their own cultural communities by uploading virtual content and assets, thereby enhancing the customer experience of their businesses.

LightCycle’s initial testing phase will enable the NFT showroom and Avatar. Similar to a large shopping centre, brands and NFT initiatives will have the opportunity to exhibit their NFTs in the exhibition space. Users will be able to peruse over one thousand kiosks showcasing various digital assets and will receive CMP rewards for participating in the testing procedure. The user has complete control over their virtual appearance, including hairstyle, attire, etc.

LightCycle offers a genuinely immersive virtual environment that was created using Unreal Engine 5 for high-quality visuals, the Caduceus blockchain, and the Vertex real-time edge rendering engine for infrastructure. Matt McGuire, Caduceus’ chief technology officer, remarked, “We are immensely proud of what the LightCycle team and our incubator team, M4TTER, have accomplished.” LightCycle demonstrates the revolutionary potential of real-time edge rendering, and we look forward to more metaverse initiatives utilising our exceptional technology.”

The virtual city will feature an NFT exhibition hall, a digital identity system, instant interactive messaging, real estate administration, design/personalization tools, virtual conference rooms, and concert venues for the Metaverse. Using LightCycle’s self-building toolkits, users can develop their own applications and customise the environment, and will have access to over 61,410 developable areas in a 30 million square metre virtual city.

LightCycle also provides users with a powerful scene editor, where they can freely create “real estate”, “cars”, “furniture”, “clothing”, and more. In the future, LightCycle will introduce more brand collaborations, open conference systems, concert systems, support brand launches, complete the construction of the entire business brand, and help more companies and communities integrate with the metaverse. If you are interested in virtual reality, metaverse, and other fields, please follow LightCycle and stay tuned for more future developments.

After eight months of development and alpha testing, this next phase of testing marks an exciting step forward in the progress and adoption of the metaverse.

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